enea.neri

~$ whoami

Enea Neri

~$ ./role

Junior Game Developer

I program games in Unity and Unreal Engine, in small teams and side by side with designers.

~$ ./status

Open to game dev and QA roles

~$

Hold and drag through the dots to draw the heart.

Selected work

Unleashed cover: the game's logo above a white geometric dog on a black background.
  • Localization
  • Audio system
  • Bug fixing

Unity / In development

Unleashed

A narrative puzzle game about exploring the woods through the eyes of a dog.

The Apprentice's Test cover: the game's golden logo over a painted valley with mountains and a stone bridge.
  • Gesture recognition
  • UI
  • Bug fixing

Unreal Engine / Released

The Apprentice's Test

A first-person puzzle game where you trace runes with the mouse to cast spells.

My time at the academy

At DBGA I learned how games are checked before I learned how they are built. I took two live online courses taught by industry professionals, and both ended with real work on real team projects.

  1. Nov 2024 to May 2025 / 6 months, 220 hours

    Master Online in Game Programming

    A bootcamp built to replicate the dynamics of a real studio, with 160 hours of lessons and 60 of mentoring. It closed with The Apprentice's Test, a full game in Unreal Engine built with two other programmers and five game designers.

    • C++
    • Unreal Engine
    • Design patterns
    • User input
    • Rendering
    • Collision detection
    • User interfaces

    Certificate of completion, May 2025

  2. May to Jul 2024 / 60 hours

    QA Testing

    How development teams and QA departments are organised, how testers work with the other departments, and how to manage tasks and report bugs. I put it into practice by testing six academy games.

    • Functional testing
    • Gameplay testing
    • Localization testing
    • Bug reporting
    • Jira
    • Agile and Waterfall

    Certificate of completion, July 2024

Enea's self-portrait: a black silhouette with white outlines and white eyes.

About

I have been playing video games for as long as I can remember, and making them for a living is the goal I am working towards. After a diploma in computer science, where I learned to program in C++ and Java, I started teaching myself game development with Minecraft mods and small Unity games.

C++ is the language I have studied in the most technical depth. C#, Java and JavaScript, along with some of their frameworks, I have used extensively, learning them at school or on my own.

Today I am developing Unleashed in Unity as part of an indie team.

Based in Tuscany, Italy. Open to junior game developer and QA testing roles, on-site, hybrid or remote.

Diploma in Computer Science, 100/100ITIS G. Galilei, Viareggio, 2017 to 2022

Stack

Engines

  • Unity
  • Unreal Engine

Languages

  • C#
  • Java+ frameworks
  • JavaScript+ frameworks

Also know

  • Python
  • PHP
  • HTML
  • MySQL

Tools

  • Git
  • GitHub
  • Trello

Skills

  • Teamwork
  • QA game testing
  • Bug tracking
  • Agile
  • Problem solving
  • EnglishB2