
Unleashed
A narrative puzzle game about exploring the woods through the eyes of a dog.
enea.neri~$ whoami
~$ ./role
Junior Game Developer
I program games in Unity and Unreal Engine, in small teams and side by side with designers.
~$ ./status

Hold and drag through the dots to draw the heart.

A narrative puzzle game about exploring the woods through the eyes of a dog.

A first-person puzzle game where you trace runes with the mouse to cast spells.
At DBGA I learned how games are checked before I learned how they are built. I took two live online courses taught by industry professionals, and both ended with real work on real team projects.
A bootcamp built to replicate the dynamics of a real studio, with 160 hours of lessons and 60 of mentoring. It closed with The Apprentice's Test, a full game in Unreal Engine built with two other programmers and five game designers.
Certificate of completion, May 2025
How development teams and QA departments are organised, how testers work with the other departments, and how to manage tasks and report bugs. I put it into practice by testing six academy games.
Certificate of completion, July 2024
Tested in QA

I have been playing video games for as long as I can remember, and making them for a living is the goal I am working towards. After a diploma in computer science, where I learned to program in C++ and Java, I started teaching myself game development with Minecraft mods and small Unity games.
C++ is the language I have studied in the most technical depth. C#, Java and JavaScript, along with some of their frameworks, I have used extensively, learning them at school or on my own.
Today I am developing Unleashed in Unity as part of an indie team.
Based in Tuscany, Italy. Open to junior game developer and QA testing roles, on-site, hybrid or remote.
Diploma in Computer Science, 100/100